MUV601 - Robin Le Couteur - Assignment 2, blog 1 -2018
Second Life Permissions
Second life has a permissions system to protect intellectual
property. These permissions dictate who can do what with the things you make.
The following description is from the SL wiki: http://wiki.secondlife.com/wiki/Permission
“The system is
designed to foster the best possible content and sanctify the best possible
experience in Second Life. We track four basic permissions - move, modify, copy
and transfer. The move, modify, and copy permissions can be applied to four
categories - owner, group, everyone else, and next owner.
As described above, these permissions can be applied to
different groups of people. This means that you can change how your content
gets distributed or not distributed.
I’ll now explain the four basic permissions:
Move
This permission controls whether an object can be moved in
the world. If a user has been given move permissions, they can drag the object
around/change its position inworld. If the user does no have move permissions,
the object position is fixed and they cannot move it.
Modify
This permission controls whether an object can be modified.
If a user is given permissions to modify an object, then they can edit/change
an object. If the user does not have modify permissions, they cannot edit/change
the object in any way such as changing it's shape or changing textures.
Copy
This permission controls whether an object can be copied. A
user with copy permissions can take a copy of an object but still leave the
original inworld. They can also go in the inventory and duplicate the object or
place multiple instances of it inworld. If a user does not have copy
permissions, they can only have one instance of the object, so they either have
it in their inventory or take it out of the inventory and place it inworld
Transfer
This permission controls whether an object can be given to
another user. If a user has transfer permissions and copy permissions, they can
give copies of the object to other users and still retain the original copy. If
a user has transfer permissions but not copy permissions, they can give the
original copy of the object to someone else, but they cannot keep a copy since
only one instance of the object is allowed.
As before mentioned, these permissions are applied to different groups of people. Here's an example of the build menu and explanations of how the different permissions apply to different groups of people. Each marked section correlates to the numbered explanations.
- This area is where you can share the object to a group. Anyone in that group can edit, copy, and move the item. If a member of that group takes a copy of that item, the next owner permissions apply to them.
- In this area you can sell the object. You can either sell the original copy (The current instance of the object), a copy of the object, or the contents of the object (what is in the contents folder of the object).
- In this area, you can set if anyone can move or copy the object. if you have move checked anyone can move the object around but they cannot take a copy of the item, and if you have copy checked then anybody can take a copy of the item.
- This last area changes permissions for the next owner. This means that if somebody acquires the object by some means either by it being given to them, them buying it, or them taking a copy of it, they become the owner. Since they are not the first owner, they are the next owner. If modify is checked, then the next owner can edit the object. If copy is checked, then they can make many copies of the item and rez them. If transfer is checked and copy is checked, the next owner can give copies of the item away or sell copies of the item, otherwise if just transfer is checked, then the next owner can pass on or sell the original item without keeping a copy of it. If just copy checked, then the next owner can't give or sell copies of the item away and can only make copies to use for themselves. It also must be noted that if copy is unchecked that transfer is grayed out and is set to checked, so transfer can only be unchecked if copy is checked.
All of these permissions can also be applied to the contents of the object and linked objects so if you want to make an object with full permissions, you have to change everything in the object. If you sell an object you only need to worry about the root object's perms so it is easier to sell an object for no money than to give a copy directly.
Also to be noted is that if an object is transferred that the original owner no longer has permissions to it, so if it had permissions restrictions when it was given away it will apply to the original owner like anyone else if it gets given back to them. Because of this, it is good to always keep a full perms copy of your objects in your inventory
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