Assignment 3 Progress - Blog 4 In this blog I'll be talking about the progress with the general design of my project. My previous blogs talked mostly about the scripting and functional parts of the model, but never really the visuals. This blog is a bit late because I've been focusing more on other assignments, but here we go anyways. For the design of the environment that my piano would be in, I had quite a bit of difficulty thinking of something good. After wracking my brains I came up with something that was fairly interesting and would help fulfil some of the requirements of the build. Here's a bit of a prototype that I came up with in SketchUp: The idea was that I could go in the bottom and teleport up to the top, and when I'm done have a similar doorway to teleport back down. The curved shape could also be reproduced in SL with special prim manipulations which would fulfil some of the build requirements. Also as shown more here, I also decided on a ...
MUV601 - Robin Le Couteur - Assignment 1, blog 2 -2018 Blog 2 MUVE Platforms - Second Life The MUVE platform I’ll be talking about in this blog is the MUVE used for this course: Second Life(SL). Second Life was founded in 1999 by Linden Labs. It's a massive virtual world where you can go to a variety of different locations and do various activities. SL provides a platform for creativity, education, socializing, work, gaming, just relaxing, and many other things.The amount of different things you can use SL for is up to the imagination of the user. Functionality Looking at the functionality of SL, it has a wide range of features. Avatar First off, lets talk about your avatar. When you first join SL, you chose from a list of default avatars. Once in world, you can then create whatever avatar you want by making your own body, clothes, and other accessories. What you can do is almost limited to what you can create so you are free to design...
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