MUV601 - Robin Le Couteur - Assignment 1, blog 2 -2018 Blog 2 MUVE Platforms - Second Life The MUVE platform I’ll be talking about in this blog is the MUVE used for this course: Second Life(SL). Second Life was founded in 1999 by Linden Labs. It's a massive virtual world where you can go to a variety of different locations and do various activities. SL provides a platform for creativity, education, socializing, work, gaming, just relaxing, and many other things.The amount of different things you can use SL for is up to the imagination of the user. Functionality Looking at the functionality of SL, it has a wide range of features. Avatar First off, lets talk about your avatar. When you first join SL, you chose from a list of default avatars. Once in world, you can then create whatever avatar you want by making your own body, clothes, and other accessories. What you can do is almost limited to what you can create so you are free to design...
Assignment 3 Initial Progress - Blog 2 Model This project started with me testing SketchUp model imports. To do this I made a simple terrain feature in SketchUp, then exported it as a COLLADA .dae file. Here is the model in SketchUp: While exporting is was important to make sure that the settings were right. The notable ones are 'Export Two-Sided Faces' and 'Triangulate All Faces'. These were not enabled by default and meant that I got weird graphical glitches such as faces not being visible on both sides and additional faces appearing from the original faces not being triangulated. After importing successfully, this is how it appeared in Second Life: With confirmation that imports were working properly, I made a keyboard in SketchUp and imported it into Second Life. I had to make sure that on import, the LOD settings for it were set to be full LOD for any view distance. This is because the keys would distort at a distance and their sh...
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